Waterways
River simulator
A tool to generate realistic river simulations in games using bezier curves and flow maps
A tool to generate river meshes with flow and foam maps based on bezier curves.
1k stars
31 watching
73 forks
Language: GDScript
last commit: 10 months ago
Linked from 1 awesome list
flowmapgodotriver
Related projects:
Repository | Description | Stars |
---|---|---|
danstich/shadia | A package providing models and functions for simulating population dynamics of anadromous fish in rivers with dams | 6 |
gflowiz/arabesque | A web application for visualizing and analyzing flow and network data through interactive maps | 26 |
arnklit/shellfurgodot | An add-on for the Godot game engine that adds a fur simulation feature to 3D models | 306 |
deltares/ribasim | A water resources modeling framework built in Julia that simulates the behavior of complex hydrological systems. | 42 |
geospatialresearch/digital-twins | An application that simulates physical assets' performance under future flood scenarios using geographic data and machine learning models. | 16 |
cyprienbosserelle/bg_flood | A numerical model for simulating shallow water hydrodynamics and inundation on GPU using an adaptive mesh refinement approach. | 34 |
aaschwanden/flowline-glacier-model | A software implementation of a glacier dynamics model using numerical methods to simulate the movement and behavior of glaciers over time. | 6 |
jgcri/xanthos | A global hydrologic model designed to simulate and analyze water availability at large spatial scales. | 35 |
arpa-simc/criteria3d | A 3D water balance model for small catchments that simulates water and heat fluxes in the soil and atmosphere. | 31 |
nicholas714/arblocktower | An iOS app that uses ARKit and SceneKit to create an augmented reality experience simulating a 3D tower's fall under gravity. | 31 |
aiwl/fluids | An implementation of Jos Stam's Stable Fluids algorithm for realistic fluid simulation in 3D graphics | 15 |
jiasli/oceansurface | Real-time ocean surface simulation using Tessendorf's algorithm and OpenGL | 107 |
acskyline/wave-particles-with-interactive-vortices | Real-time river renderer using wave particles with interactive vortices | 270 |
openwateranalytics/epanet-rtx | A C++ library providing an interoperable framework for real-time data analysis and hydraulic simulation in water distribution systems | 58 |
usepa/wntr | A tool for simulating and analyzing water distribution networks under disaster scenarios. | 322 |