Simple-ECS

ECS implementation

An implementation of an Entity Component System for Unity, using DOTS and C# Job System for game development

An example using the core features of the Entity Component System (ECS), part of DOTS, for Unity, inspired by Roll-a-ball. This project utilizes the Unity Physics, Hybrid Renderer, and Entities packages.

GitHub

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Language: C#
last commit: almost 4 years ago
csharpdata-oriented-technology-stackdotsecsentitiesentities-previewentity-componententity-component-systementity-prefabsexamplehybrid-rendererjob-systemtutorialunityunity-3dunity-physicsunity-scriptsunity-tutorialunity3d